Before Bombclicker has released today!


Today, I clicked the the public button and saved the project - and 'Before Bombclicker' was released to the public! Since I want as many of you lovely people to play the game, I set it to the low price of $2.99 (or £2., if you're a Brit like me). Once again, I'm not the GREATEST game dev you've ever seen; far from it actually - so that's why I want your feedback for this game. When you've (hopefully) bought the game, feel free to give it a rating and comment: it means THE WORLD to me!


THE PROCESS

I made this game using multiple tools: Audacity (for the audio, duh), Piskel (for art), Pixabay (for free sounds and ambience/music) and Wick Editor (to put the game together and... actually make it). The process of making Before Bombclicker was actually rather easy, programming was easy as pie (no, not THAT pi). Unfortunately, I can't provide any screenshots as I didn't take any interesting images that would fit here, and most would probably spoil the game.


LORE?

Speaking of spoiling, yeah, there is lore. Now, it's not the most, but I think (or hope) that it'll satisfy you nerdy game theorists out there. The choice is yours: you can play the game however you want!

Wanna just play the game casually? Do it!

Wanna theorise until your 68.4 IQ brain explodes? Go right ahead, do it for me!


EXTRAS

To put it simply, yeah, I'm gonna update the game, a LOT (1.1 is coming out faster than you think), and I want to add a range of stuff! Heck, I'll probably add new endings (oops, spoilers), and even new GAMEMODES!

However, that's all I have for now - I'll see you guys on the next devlog.

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Files

Before Bombclicker 1.0 8 MB
31 days ago

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